When to Call Tichu

The Tichu call is one of the most exciting aspects of the game—a 100-point bet that you'll go out first. Knowing when to make this call separates winning players from losing ones. Here's how to evaluate your hands and situations.

Minimum Hand Requirements

A Tichu-worthy hand typically needs: at least 2-3 ways to gain the lead (Aces, Dragon, or bombs), no more than 2-3 cards that could trap you as singletons, and length in multiple combination types. Having 4 Aces is great, but if they're your only high cards and you have eight random singles, you'll struggle.

Timing Your Call

You can call Tichu any time before playing your first card. Earlier calls give you psychological advantage but less information. Wait to see the cards you receive in the exchange—a key card from your partner might complete your bomb or fill a crucial gap. But don't wait too long; calling after others pass gives opponents time to prepare.

Reading the Table

Consider what opponents might hold. If one opponent has been passing aggressively, they might have a bomb waiting. If your partner's passes suggest weakness, you'll have less support. If an opponent has already called Tichu, weigh whether competing helps or hurts your team overall.

The Counter-Tichu

Sometimes the right move is calling Tichu to counter an opponent's call. Even if your hand is borderline, forcing a competitive race can disrupt their plans. If you succeed, you gain 200 points total (your +100, their -100). But be cautious—a double failure is catastrophic for both teams.

Track your Tichu games

Use the free Tichu Counter to record scores, Tichu calls, and double victories.

Tichu Counter

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